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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
EBoneTransformAllocationMode |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path |
#include "SkeletalRenderPublic.h" |
Syntax
enum EBoneTransformAllocationMode
{
Scene,
VertexFactory,
}
Values
| Name |
Remarks |
| Scene |
Transforms are allocated and sourced from the scene extension buffer. |
| VertexFactory |
Transforms are allocated and sourced from individual section vertex buffers in the vertex factory. |