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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AWorldPartitionHLOD
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateHLODBuildReportContent () |
WorldPartition/HLOD/HLODActor.h | ||
void UpdateHLODBuildReportContent
(
const FString& InHLODBuildReportContent |
WorldPartition/HLOD/HLODActor.h |
UpdateHLODBuildReportContent()
| Name | UpdateHLODBuildReportContent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODActor.h |
| Include Path | #include "WorldPartition/HLOD/HLODActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODActor.cpp |
void UpdateHLODBuildReportContent()
UpdateHLODBuildReportContent(const FString &)
| Name | UpdateHLODBuildReportContent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODActor.h |
| Include Path | #include "WorldPartition/HLOD/HLODActor.h" |
void UpdateHLODBuildReportContent
(
const FString & InHLODBuildReportContent
)