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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessTouchHitResult
(
const FTouchId TouchId, |
GameFramework/PlayerController.h | ||
virtual void ProcessTouchHitResult
(
const FInputDeviceId DeviceId, |
GameFramework/PlayerController.h |
ProcessTouchHitResult(const FTouchId, const ETouchType::Type, const FVector2D &, const FHitResult &, bool)
| Name | ProcessTouchHitResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
virtual void ProcessTouchHitResult
(
const FTouchId TouchId,
const ETouchType::Type Type,
const FVector2D & TouchLocation,
const FHitResult & HitResult,
bool bHit
)
ProcessTouchHitResult(const FInputDeviceId, uint32, ETouchType::Type, const FVector2D &, const FHitResult &, bool)
| Name | ProcessTouchHitResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
virtual void ProcessTouchHitResult
(
const FInputDeviceId DeviceId,
uint32 Handle,
ETouchType::Type Type,
const FVector2D & TouchLocation,
const FHitResult & HitResult,
bool bHit
)