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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
The current input component stack which is built every frame in APlayerController::BuildInputStack. This is useful for building any external debug tools where you have access to the player controller It is not recommended to access this outside of debug tooling because this is re-built every frame.
| Name | Debug_GetMostRecentInputStack |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
TConstArrayView< TWeakObjectPtr < const UInputComponent > > Debug_GetMostRecentInputStack() const