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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
Internal replicated version of client play force feedback event. Cannot be named ClientPlayForceFeedback as redirector for blueprint function version to K2_... does not work in that case
| Name | ClientPlayForceFeedback_Internal |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (Unreliable, Client)
void ClientPlayForceFeedback_Internal
(
class UForceFeedbackEffect * ForceFeedbackEffect,
FForceFeedbackParameters Params
)