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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ACharacter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetBase
(
UPrimitiveComponent* NewBase, |
Sets the component the Character is walking on, used by CharacterMovement walking movement to be able to follow dynamic objects. | GameFramework/Character.h | |
virtual void SetBase
(
FMovementBaseInterfaceData* MovementBaseInterfaceData, |
Sets the component the Character is walking on, used by CharacterMovement walking movement to be able to follow dynamic objects. | GameFramework/Character.h |
SetBase(UPrimitiveComponent *, const FName, bool)
Description
Sets the component the Character is walking on, used by CharacterMovement walking movement to be able to follow dynamic objects.
Change the Pawn's base.
| Name | SetBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void SetBase
(
UPrimitiveComponent * NewBase,
const FName BoneName,
bool bNotifyActor
)
SetBase(FMovementBaseInterfaceData *, const FName, bool)
Description
Sets the component the Character is walking on, used by CharacterMovement walking movement to be able to follow dynamic objects.
| Name | SetBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void SetBase
(
FMovementBaseInterfaceData * MovementBaseInterfaceData,
const FName BoneName,
bool bNotifyActor
)