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API > API/Runtime > API/Runtime/DownlinkBandwidthManager
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| Name |
FManagedServiceConfigurableData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Online/Experimental/DownlinkBandwidthManager/Public/DownlinkBandwidthManager.h |
| Include Path |
#include "DownlinkBandwidthManager.h" |
Syntax
struct FManagedServiceConfigurableData
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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DownlinkBandwidthManager.h |
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DownlinkBandwidthManager.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ComparisonValue |
TSharedPtr< int32 > |
Shared Pointer for a preferred bandwidth cap, distribution will prefer the minimum between this and the calculated bandwidth. |
DownlinkBandwidthManager.h |
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| IdleGameplayPriority |
EBandwidthPriority |
The priority to use when the client is considered in less active gameplay. |
DownlinkBandwidthManager.h |
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| InGameplayPriority |
EBandwidthPriority |
The priority to use when the client is considered in active gameplay. |
DownlinkBandwidthManager.h |
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Functions
Public