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API > API/Runtime > API/Runtime/DataflowEngine > API/Runtime/DataflowEngine/FDataflowInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowInstance
(
const FDataflowInstance& Other |
Delete these to avoid complications with Bind/UnbindEditorDelegates. | Dataflow/DataflowInstance.h | |
FDataflowInstance
(
FDataflowInstance&& Other |
Dataflow/DataflowInstance.h | ||
FDataflowInstance
(
UObject* InOwner, |
Dataflow/DataflowInstance.h |
FDataflowInstance(const FDataflowInstance &)
Description
Delete these to avoid complications with Bind/UnbindEditorDelegates.
They can be implemented if needed.
| Name | FDataflowInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Dataflow/Engine/Public/Dataflow/DataflowInstance.h |
| Include Path | #include "Dataflow/DataflowInstance.h" |
FDataflowInstance
(
const FDataflowInstance & Other
)
FDataflowInstance(FDataflowInstance &&)
| Name | FDataflowInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Dataflow/Engine/Public/Dataflow/DataflowInstance.h |
| Include Path | #include "Dataflow/DataflowInstance.h" |
FDataflowInstance
(
FDataflowInstance && Other
)
FDataflowInstance(UObject , UDataflow , FName)
| Name | FDataflowInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Dataflow/Engine/Public/Dataflow/DataflowInstance.h |
| Include Path | #include "Dataflow/DataflowInstance.h" |
| Source | /Engine/Source/Runtime/Dataflow/Engine/Private/Dataflow/DataflowInstance.cpp |
FDataflowInstance
(
UObject * InOwner,
UDataflow * InDataflowAsset,
FName InTerminalNodeName
)