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Registry for custom Node colors
| Name | FNodeColorsRegistry |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowNodeColorsRegistry.h |
| Include Path | #include "Dataflow/DataflowNodeColorsRegistry.h" |
Syntax
class FNodeColorsRegistry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNodeColorsRegistry() |
Dataflow/DataflowNodeColorsRegistry.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FNodeColorsRegistry() |
Dataflow/DataflowNodeColorsRegistry.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorsMap | FNodeColorsMap | Dataflow/DataflowNodeColorsRegistry.h | ||
| DataflowSettingsChangedDelegateHandle | FDelegateHandle | Dataflow/DataflowNodeColorsRegistry.h | ||
| FLazySingleton | friend | Dataflow/DataflowNodeColorsRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLinearColor GetNodeBodyTintColor
(
const FName& Category |
Dataflow/DataflowNodeColorsRegistry.h | ||
FLinearColor GetNodeTitleColor
(
const FName& Category |
Dataflow/DataflowNodeColorsRegistry.h | ||
void NodeColorsChangedInSettings
(
const FNodeColorsMap& NodeColorsMap |
Dataflow/DataflowNodeColorsRegistry.h | ||
void RegisterNodeColors
(
const FName& Category, |
Dataflow/DataflowNodeColorsRegistry.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FNodeColorsRegistry & Get() |
Dataflow/DataflowNodeColorsRegistry.h | ||
static void TearDown() |
Dataflow/DataflowNodeColorsRegistry.h |