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API > API/Runtime > API/Runtime/DataflowCore > API/Runtime/DataflowCore/FContext
Have the delegate in a shared ref so we can keep a weakpointer on them when scheduling on the gamethread from another thread
| Name | FDelegates |
| Type | struct |
| Header File | /Engine/Source/Runtime/Dataflow/Core/Public/Dataflow/DataflowNodeParameters.h |
| Include Path | #include "Dataflow/DataflowNodeParameters.h" |
Syntax
struct FDelegates
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnContextLog | FOnContextLogMulticast | Dataflow/DataflowNodeParameters.h |