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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObjectBaseUtility
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasAllFlags
(
EObjectFlags FlagsToCheck |
Used to safely check whether all of the passed in flags are set. | UObject/UObjectBaseUtility.h | |
bool HasAllFlags
(
EObjectFlags FlagsToCheck, |
Used to safely check whether all of the passed in flags are set. | UObject/UObjectBaseUtility.h |
HasAllFlags(EObjectFlags)
Description
Used to safely check whether all of the passed in flags are set.
| Name | HasAllFlags |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
| Include Path | #include "UObject/UObjectBaseUtility.h" |
bool HasAllFlags
(
EObjectFlags FlagsToCheck
) const
true if all of the passed in flags are set (including no flags passed in), false otherwise
Parameters
| Name | Remarks |
|---|---|
| FlagsToCheck | Object flags to check for |
HasAllFlags(EObjectFlags, std::memory_order)
Description
Used to safely check whether all of the passed in flags are set.
| Name | HasAllFlags |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
| Include Path | #include "UObject/UObjectBaseUtility.h" |
bool HasAllFlags
(
EObjectFlags FlagsToCheck,
std::memory_order InMemoryOrder
) const
true if all of the passed in flags are set (including no flags passed in), false otherwise
Parameters
| Name | Remarks |
|---|---|
| FlagsToCheck | Object flags to check for |
| MemoryOrder | Memory ordering to apply when reading the flags from memory |