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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObjectBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Retrieve the object flags directly | UObject/UObjectBase.h | ||
EObjectFlags GetFlags
(
std::memory_order InMemoryOrder |
Retrieve the object flags directly | UObject/UObjectBase.h |
GetFlags()
Description
Retrieve the object flags directly
| Name | GetFlags |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBase.h |
| Include Path | #include "UObject/UObjectBase.h" |
EObjectFlags GetFlags() const
Flags for this object
GetFlags(std::memory_order)
Description
Retrieve the object flags directly
| Name | GetFlags |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBase.h |
| Include Path | #include "UObject/UObjectBase.h" |
EObjectFlags GetFlags
(
std::memory_order InMemoryOrder
) const
Flags for this object
Parameters
| Name | Remarks |
|---|---|
| InMemoryOrder | Memory ordering to apply when reading the flags from memory |