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should we start putting the code in the UE namespace?
| Name | UE::ERemoteHeapLineState |
| Type | enum |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/RemoteHeap.h |
| Include Path | #include "UObject/RemoteHeap.h" |
Syntax
namespace UE
{
enum ERemoteHeapLineState
{
Exclusive,
Shared,
Remote,
}
}
Values
| Name | Remarks |
|---|---|
| Exclusive | |
| Shared | |
| Remote |