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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TObjectPtrLinkedListBuilder
Overloads
Name
Remarks
Include Path
Unreal Specifiers
UObject/ObjectPtrLinkedListBuilder.h
UObject/ObjectPtrLinkedListBuilder.h
Allow construction from raw ptr because call sites were handling the type mismatch between the head and next ptrs in lists by converting the TObjectPtr to a raw ptr with MutableView.
UObject/ObjectPtrLinkedListBuilder.h
TObjectPtrLinkedListBuilder(TObjectPtrLinkedListBuilder &&)
Name
TObjectPtrLinkedListBuilder
Type
function
Header File
/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtrLinkedListBuilder.h
Include Path
#include "UObject/ObjectPtrLinkedListBuilder.h"
TObjectPtrLinkedListBuilder
(
TObjectPtrLinkedListBuilder &&
)
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TObjectPtrLinkedListBuilder(const TObjectPtrLinkedListBuilder &)
Name
TObjectPtrLinkedListBuilder
Type
function
Header File
/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtrLinkedListBuilder.h
Include Path
#include "UObject/ObjectPtrLinkedListBuilder.h"
TObjectPtrLinkedListBuilder
(
const TObjectPtrLinkedListBuilder &
)
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TObjectPtrLinkedListBuilder(ElementType **)
Description
Allow construction from raw ptr because call sites were handling the type mismatch between the head and next ptrs in lists by converting the TObjectPtr to a raw ptr with MutableView.
Name
TObjectPtrLinkedListBuilder
Type
function
Header File
/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtrLinkedListBuilder.h
Include Path
#include "UObject/ObjectPtrLinkedListBuilder.h"
TObjectPtrLinkedListBuilder
(
ElementType ** ListStartPtr
)
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