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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TInstancedStruct
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Cast directly to FInstancedStruct. | StructUtils/InstancedStruct.h | ||
| Deleted overload to prevent accidental dangling refs to temps, such as const FInstancedStruct& BadRef = static_cast |
StructUtils/InstancedStruct.h |
operator const FInstancedStruct &()
Description
Cast directly to FInstancedStruct. Intended for compatibility with functions that require FInstancedStruct. Be sure you know what you're doing, as this will discard some type-checking safeguards!
| Name | operator const FInstancedStruct & |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/InstancedStruct.h |
| Include Path | #include "StructUtils/InstancedStruct.h" |
operator const FInstancedStruct &() const
operator const FInstancedStruct &()
Description
Deleted overload to prevent accidental dangling refs to temps, such as const FInstancedStruct& BadRef = static_cast
| Name | operator const FInstancedStruct & |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/InstancedStruct.h |
| Include Path | #include "StructUtils/InstancedStruct.h" |
operator const FInstancedStruct &()