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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/Friend
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FObjectHandle & GetHandleRef
(
FObjectPtr& Ptr |
UObject/ObjectPtr.h | ||
static FObjectHandle & GetHandleRef
(
TObjectPtr< T >& Ptr |
UObject/ObjectPtr.h | ||
static FObjectHandle & GetHandleRef
(
TNonAccessTrackedObjectPtr< T >& Ptr |
UObject/ObjectPtr.h |
GetHandleRef(FObjectPtr &)
| Name | GetHandleRef |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
template<typename T>
static FObjectHandle & GetHandleRef
(
FObjectPtr & Ptr
)
GetHandleRef(TObjectPtr< T > &)
| Name | GetHandleRef |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
template<typename T>
static FObjectHandle & GetHandleRef
(
TObjectPtr < T > & Ptr
)
GetHandleRef(TNonAccessTrackedObjectPtr< T > &)
| Name | GetHandleRef |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
template<typename T>
static FObjectHandle & GetHandleRef
(
TNonAccessTrackedObjectPtr < T > & Ptr
)