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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FWeakStorePtr
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWeakStorePtr & operator=
(
const FWeakStorePtr& Other |
AssetRegistry/AssetRegistryStateSerialization.h | ||
FWeakStorePtr & operator=
(
FWeakStorePtr&& Other |
AssetRegistry/AssetRegistryStateSerialization.h |
operator=(const FWeakStorePtr &)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetRegistryStateSerialization.h |
| Include Path | #include "AssetRegistry/AssetRegistryStateSerialization.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetDataTagMap.cpp |
FWeakStorePtr & operator=
(
const FWeakStorePtr & Other
)
operator=(FWeakStorePtr &&)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetRegistryStateSerialization.h |
| Include Path | #include "AssetRegistry/AssetRegistryStateSerialization.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetDataTagMap.cpp |
FWeakStorePtr & operator=
(
FWeakStorePtr && Other
)