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Given a package, all texts found in all objects within the package will be updated to actually use the package namespace on its text.
| Name | FUpdateTextsPackageNamespace |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Internationalization/TextPackageNamespaceUtil.h |
| Include Path | #include "Internationalization/TextPackageNamespaceUtil.h" |
Syntax
class FUpdateTextsPackageNamespace
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Internationalization/TextPackageNamespaceUtil.h | |||
FUpdateTextsPackageNamespace
(
UPackage* InPackage |
Internationalization/TextPackageNamespaceUtil.h |
Classes
| Name | Remarks |
|---|---|
| FImpl |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FProcessObjectCallback | TFunction< void(UObject *, FUpdateTextsPackageNamespace &)> | Internationalization/TextPackageNamespaceUtil.h | |
| FProcessObjectCallbackMap | TMap< const UClass *, FProcessObjectCallback > | Internationalization/TextPackageNamespaceUtil.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PImpl | TPimplPtr< FImpl > | Internationalization/TextPackageNamespaceUtil.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Serialize
(
UObject* InObject |
This function can be used during a custom callback to use the default serialize. | Internationalization/TextPackageNamespaceUtil.h | |
bool UpdateSingleText
(
FText& InOutText |
This function can be used during a custom callback to update one FText. | Internationalization/TextPackageNamespaceUtil.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FProcessObjectCallbackMap & GetTypeSpecificProcessObjectCallbacks() |
Callback map to customize this class. | Internationalization/TextPackageNamespaceUtil.h | |
static void UpdatePackage
(
UPackage* InPackage |
Main Entry point to this class. | Internationalization/TextPackageNamespaceUtil.h |