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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FUObjectArray > API/Runtime/CoreUObject/FUObjectArray/TIterator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TIterator
(
const FUObjectArray& InArray, |
Constructor | UObject/UObjectArray.h | |
TIterator
(
EEndTagType, |
Constructor | UObject/UObjectArray.h |
TIterator(const FUObjectArray &, bool)
Description
Constructor
| Name | TIterator |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
| Include Path | #include "UObject/UObjectArray.h" |
TIterator
(
const FUObjectArray & InArray,
bool bOnlyGCedObjects
)
Parameters
| Name | Remarks |
|---|---|
| InArray | the array to iterate on |
| bOnlyGCedObjects | if true, skip all of the permanent objects |
TIterator(EEndTagType, const TIterator &)
Description
Constructor
| Name | TIterator |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
| Include Path | #include "UObject/UObjectArray.h" |
TIterator
(
EEndTagType ,
const TIterator & InIter
)
Parameters
| Name | Remarks |
|---|---|
| InArray | the array to iterate on |
| bOnlyGCedObjects | if true, skip all of the permanent objects |