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Allow UScriptStruct types to be passed around with type safety
| Name | FSubScriptStructOf |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Templates/SubScriptStructOf.h |
| Include Path | #include "Templates/SubScriptStructOf.h" |
Syntax
USTRUCT ()
struct FSubScriptStructOf
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Templates/SubScriptStructOf.h | |||
FSubScriptStructOf
(
UScriptStruct* From |
Constructor that takes a UScriptStruct*. | Templates/SubScriptStructOf.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ScriptStruct | TObjectPtr< UScriptStruct > | Templates/SubScriptStructOf.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UScriptStruct * Get() |
Dereference back into a UScriptStruct*. | Templates/SubScriptStructOf.h | |
| Templates/SubScriptStructOf.h | |||
void Serialize
(
FStructuredArchiveSlot& Slot |
Templates/SubScriptStructOf.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator UScriptStruct *() |
Implicit conversion to UScriptStruct*. | Templates/SubScriptStructOf.h | |
UScriptStruct * operator*() |
Dereference back into a UScriptStruct*. | Templates/SubScriptStructOf.h | |
FSubScriptStructOf & operator=
(
UScriptStruct* From |
Assign from a UScriptStruct*. | Templates/SubScriptStructOf.h | |
UScriptStruct * operator->() |
Dereference back into a UScriptStruct*. | Templates/SubScriptStructOf.h |