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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 RegisterImplementation
(
TNotNull< const UStruct* > InStructType, |
StructUtils/StructTypeBitSet.h | ||
int32 RegisterImplementation
(
const UStruct& InStructType, |
StructUtils/StructTypeBitSet.h |
RegisterImplementation(TNotNull< const UStruct * >, const bool)
| Name | RegisterImplementation |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/StructTypeBitSet.h |
| Include Path | #include "StructUtils/StructTypeBitSet.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/StructTypeBitSet.cpp |
int32 RegisterImplementation
(
TNotNull< const UStruct * > InStructType,
const bool bCheckPrevious
)
RegisterImplementation(const UStruct &, const bool)
| Name | RegisterImplementation |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/StructTypeBitSet.h |
| Include Path | #include "StructUtils/StructTypeBitSet.h" |
int32 RegisterImplementation
(
const UStruct & InStructType,
const bool bCheckPrevious
)