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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FStructTracker
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Registers the given UStruct with the struct tracker. | StructUtils/StructTypeBitSet.h | ||
| StructUtils/StructTypeBitSet.h |
Register(TNotNull< const UStruct * >)
Description
Registers the given UStruct with the struct tracker.
| Name | Register |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/StructTypeBitSet.h |
| Include Path | #include "StructUtils/StructTypeBitSet.h" |
int32 Register
(
TNotNull< const UStruct * > InStructType
)
the index for the registered type.
Register(const UStruct &)
| Name | Register |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/StructTypeBitSet.h |
| Include Path | #include "StructUtils/StructTypeBitSet.h" |
int32 Register
(
const UStruct & InStructType
)