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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FStructReinstancer
Description
Add a UScriptStrut to the re-instancer and its duplicated struct. The duplicated UScriptStrut is used to keep the raw memory readable while the UScriptStrut is compiled.
| Name | AddStruct |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/StructReinstancer.h |
| Include Path | #include "StructUtils/StructReinstancer.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/StructReinstancer.cpp |
void AddStruct
(
TNotNull< const UScriptStruct * > Original,
TNotNull< const UScriptStruct * > Duplicated
)