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Helper struct that allocates space to temporarily store/own the value of a property and free the memory when it destructs
| Name | FScopedPropertyValue |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/OverriddenPropertySet.h |
| Include Path | #include "UObject/OverriddenPropertySet.h" |
Syntax
struct FScopedPropertyValue
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/OverriddenPropertySet.h | |||
FScopedPropertyValue
(
FProperty* Property |
UObject/OverriddenPropertySet.h | ||
FScopedPropertyValue
(
FScopedPropertyValue&& Other |
UObject/OverriddenPropertySet.h | ||
FScopedPropertyValue
(
const FScopedPropertyValue& Other |
UObject/OverriddenPropertySet.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedPropertyValue() |
UObject/OverriddenPropertySet.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | void * | UObject/OverriddenPropertySet.h | ||
| Property | FProperty * | UObject/OverriddenPropertySet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void * GetData() |
UObject/OverriddenPropertySet.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
UObject/OverriddenPropertySet.h | ||
FScopedPropertyValue & operator=
(
FScopedPropertyValue&& Other |
UObject/OverriddenPropertySet.h | ||
FScopedPropertyValue & operator=
(
const FScopedPropertyValue& Other |
UObject/OverriddenPropertySet.h |