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API > API/Runtime > API/Runtime/CoreUObject
| Name | FRemoteWorkPriority |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/RemoteExecutor.h |
| Include Path | #include "UObject/RemoteExecutor.h" |
Syntax
struct FRemoteWorkPriority
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRemoteWorkPriority() |
UObject/RemoteExecutor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FPriorityPacking | TIntegerSequence< int32, 1, REMOTE_OBJECT_SERVER_ID_BIT_SIZE, 8, 32 > | The data is packed in a uint64 to allow passing by value in a register this allows comparison of priority to be a single uint64 compare-less-than | UObject/RemoteExecutor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PackedData | uint64 | UObject/RemoteExecutor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRemoteWorkPriority CreateDependentWorkPriority() |
Creates a copy of this priority with the WorkDepth decreased by 1 | UObject/RemoteExecutor.h | |
FRemoteServerId GetRootServerId() |
UObject/RemoteExecutor.h | ||
uint32 GetUniqueId() |
UObject/RemoteExecutor.h | ||
uint32 GetWorkDepth() |
UObject/RemoteExecutor.h | ||
ERemoteWorkType GetWorkType() |
UObject/RemoteExecutor.h | ||
bool IsValid() |
UObject/RemoteExecutor.h | ||
FString ToString() |
UObject/RemoteExecutor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRemoteWorkPriority CreateRootWorkPriority
(
FRemoteServerId ServerId, |
UObject/RemoteExecutor.h | ||
static uint64 PackPriority
(
ArgTypes... Values |
UObject/RemoteExecutor.h | ||
static uint64 PackPriorityImpl
(
TIntegerSequence< int32, Bits... >, |
UObject/RemoteExecutor.h | ||
static uint64 UnpackPriorityElement
(
uint64 PackedPriority, |
UObject/RemoteExecutor.h | ||
static uint64 UnpackPriorityElementImpl
(
TIntegerSequence< int32, Bits... >, |
UObject/RemoteExecutor.h |