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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FReferenceChainSearch > API/Runtime/CoreUObject/FReferenceChainSearch/FReferenceChain
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
UObject/ReferenceChainSearch.h |
|
|
|
UObject/ReferenceChainSearch.h |
|
|
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UObject/ReferenceChainSearch.h |
|
FReferenceChain()
| |
|
| Name |
FReferenceChain |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/ReferenceChainSearch.h |
| Include Path |
#include "UObject/ReferenceChainSearch.h" |
FReferenceChain()
FReferenceChain(int32)
| |
|
| Name |
FReferenceChain |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/ReferenceChainSearch.h |
| Include Path |
#include "UObject/ReferenceChainSearch.h" |
FReferenceChain
(
int32 ReserveDepth
)
FReferenceChain(FGraphNode , TArray< FGraphNode >, TArray< const FNodeReferenceInfo * >)
| |
|
| Name |
FReferenceChain |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/ReferenceChainSearch.h |
| Include Path |
#include "UObject/ReferenceChainSearch.h" |
FReferenceChain
(
FGraphNode * InTargetNode,
TArray < FGraphNode * > InNodes,
TArray < const FNodeReferenceInfo * > InReferenceInfos
)