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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPackageName
Description
Looks for the first MountPoint with the given RootLocalPath. If multiple are allocated, only returns the one with the highest override priority (the one that was added last). A discovered MountPoint might or might not be mounted, call MountPoint->IsMounted() to check for mounted.
| Name | FindMountPointByRootLocalPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackageName.h |
| Include Path | #include "Misc/PackageName.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp |
static TRefCountPtr < UE::PackageName::IMountPoint > FindMountPointByRootLocalPath
(
FStringView RootLocalPath
)
RefCountPtr to the IMountPoint, or nullptr if not yet allocated.
Parameters
| Name | Remarks |
|---|---|
| RootLocalPath | LocalPath location for the root of the MountPoint, Examples: ../../../Engine/Content, d:\FullPathToUnreal\Engine\Plugins\PluginName |