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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FObjectAndNameAsStringProxyArchi-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FArchive & operator<<
(
UObject*& Obj |
Serialize the given UObject* as an FString | Serialization/ObjectAndNameAsStringProxyArchive.h | |
virtual FArchive & operator<<
(
FWeakObjectPtr& Obj |
Serialization/ObjectAndNameAsStringProxyArchive.h | ||
virtual FArchive & operator<<
(
FSoftObjectPtr& Value |
Serialization/ObjectAndNameAsStringProxyArchive.h | ||
virtual FArchive & operator<<
(
FSoftObjectPath& Value |
Serialization/ObjectAndNameAsStringProxyArchive.h | ||
virtual FArchive & operator<<
(
FObjectPtr& Obj |
Serialization/ObjectAndNameAsStringProxyArchive.h |
operator<<(UObject *&)
Description
Serialize the given UObject* as an FString
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ObjectAndNameAsStringProxyArchive.h |
| Include Path | #include "Serialization/ObjectAndNameAsStringProxyArchive.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Serialization/ArchiveUObject.cpp |
virtual FArchive & operator<<
(
UObject *& Obj
)
operator<<(FWeakObjectPtr &)
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ObjectAndNameAsStringProxyArchive.h |
| Include Path | #include "Serialization/ObjectAndNameAsStringProxyArchive.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Serialization/ArchiveUObject.cpp |
virtual FArchive & operator<<
(
FWeakObjectPtr & Obj
)
operator<<(FSoftObjectPtr &)
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ObjectAndNameAsStringProxyArchive.h |
| Include Path | #include "Serialization/ObjectAndNameAsStringProxyArchive.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Serialization/ArchiveUObject.cpp |
virtual FArchive & operator<<
(
FSoftObjectPtr & Value
)
operator<<(FSoftObjectPath &)
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ObjectAndNameAsStringProxyArchive.h |
| Include Path | #include "Serialization/ObjectAndNameAsStringProxyArchive.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Serialization/ArchiveUObject.cpp |
virtual FArchive & operator<<
(
FSoftObjectPath & Value
)
operator<<(FObjectPtr &)
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ObjectAndNameAsStringProxyArchive.h |
| Include Path | #include "Serialization/ObjectAndNameAsStringProxyArchive.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Serialization/ArchiveUObject.cpp |
virtual FArchive & operator<<
(
FObjectPtr & Obj
)