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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FLinkerLoad
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DetachBulkData
(
FBulkData* BulkData, |
Detaches the passed in bulk data object from the linker. | UObject/LinkerLoad.h | |
virtual void DetachBulkData
(
UE::Serialization::FEditorBulkData* BulkData, |
UObject/LinkerLoad.h |
DetachBulkData(FBulkData *, bool)
Description
Detaches the passed in bulk data object from the linker.
| Name | DetachBulkData |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
| Include Path | #include "UObject/LinkerLoad.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
virtual void DetachBulkData
(
FBulkData * BulkData,
bool bEnsureBulkDataIsLoaded
)
Parameters
| Name | Remarks |
|---|---|
| BulkData | Bulk data object to detach |
| bEnsureBulkDataIsLoaded | Whether to ensure that the bulk data is loaded before detaching |
DetachBulkData(UE::Serialization::FEditorBulkData *, bool)
| Name | DetachBulkData |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
| Include Path | #include "UObject/LinkerLoad.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
virtual void DetachBulkData
(
UE::Serialization::FEditorBulkData * BulkData,
bool bEnsureBulkDataIsLoaded
)