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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FLinkerLoad
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AttachBulkData
(
UE::Serialization::FEditorBulkData* BulkData |
UObject/LinkerLoad.h | ||
virtual void AttachBulkData
(
UObject* Owner, |
Attaches/ associates the passed in bulk data object with the linker. | UObject/LinkerLoad.h |
AttachBulkData(UE::Serialization::FEditorBulkData *)
| Name | AttachBulkData |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
| Include Path | #include "UObject/LinkerLoad.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
virtual void AttachBulkData
(
UE::Serialization::FEditorBulkData * BulkData
)
AttachBulkData(UObject , FBulkData )
Description
Attaches/ associates the passed in bulk data object with the linker.
| Name | AttachBulkData |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
| Include Path | #include "UObject/LinkerLoad.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
virtual void AttachBulkData
(
UObject * Owner,
FBulkData * BulkData
)
Parameters
| Name | Remarks |
|---|---|
| Owner | UObject owning the bulk data |
| BulkData | Bulk data object to associate |