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An editor-customized type that holds instanced structs. It does not allow adding or removing structs in the editor. Each struct is visualized as a category, with its properties below. Using this type allows defining 'building blocks of data' in C++, while presenting them to the user as regular properties. *
| Name | FInstancedStructArray |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/InstancedStructContainer.h |
| Include Path | #include "StructUtils/InstancedStructContainer.h" |
Syntax
USTRUCT ()
struct FInstancedStructArray
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Values | TArray< FInstancedStruct > | StructUtils/InstancedStructContainer.h |
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