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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FGCHistory
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Cleanup () |
Frees memory allocated by GC history. | UObject/GarbageCollectionHistory.h | |
void Cleanup
(
FGCSnapshot& InShapshot |
UObject/GarbageCollectionHistory.h |
Cleanup()
Description
Frees memory allocated by GC history.
| Name | Cleanup |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollectionHistory.h |
| Include Path | #include "UObject/GarbageCollectionHistory.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollectionHistory.cpp |
void Cleanup()
Cleanup(FGCSnapshot &)
| Name | Cleanup |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollectionHistory.h |
| Include Path | #include "UObject/GarbageCollectionHistory.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollectionHistory.cpp |
void Cleanup
(
FGCSnapshot & InShapshot
)