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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FField
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FField * TryConstruct
(
const FName& FieldTypeName, |
Tries to construct a new field given the name of its class. | UObject/Field.h | |
static FField * TryConstruct
(
const FName& FieldTypeName, |
UObject/Field.h |
TryConstruct(const FName &, const FFieldVariant &, const FName &)
Description
Tries to construct a new field given the name of its class. Returns null if the type does not exist.
| Name | TryConstruct |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
static FField * TryConstruct
(
const FName & FieldTypeName,
const FFieldVariant & InOwner,
const FName & InName
)
TryConstruct(const FName &, const FFieldVariant &, const FName &, EObjectFlags)
| Name | TryConstruct |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
static FField * TryConstruct
(
const FName & FieldTypeName,
const FFieldVariant & InOwner,
const FName & InName,
EObjectFlags InFlags
)