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API > API/Runtime > API/Runtime/CoreUObject
Structure relating to the definition of a constant
| |
|
| Name |
FDataDefinition |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/VerseVM/VVMCustomAttributeHandler.h |
| Include Path |
#include "VerseVM/VVMCustomAttributeHandler.h" |
Syntax
struct FDataDefinition
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FDataDefinition
(
FProperty* InProperty,
EKind InKind,
bool bInIsAccessibleFromEngineGameplay,
bool bInHasNativeRepresentation
)
|
|
VerseVM/VVMCustomAttributeHandler.h |
|
Enums
Public
| Name |
Remarks |
| EKind |
Enumeration that specifies the type of an FDefinition, indicating whether it is safe to static_cast to that type or not |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bHasNativeRepresentation |
uint8 |
|
VerseVM/VVMCustomAttributeHandler.h |
|
| bIsAccessibleFromEngineGameplay |
uint8 |
|
VerseVM/VVMCustomAttributeHandler.h |
|
| Kind |
EKind |
What kind of data definition is this? |
VerseVM/VVMCustomAttributeHandler.h |
|
| UeProperty |
FProperty * |
|
VerseVM/VVMCustomAttributeHandler.h |
|
Functions
Public