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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetReadInfo
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Misc/AssetReadLogger.h |
|
|
|
Misc/AssetReadLogger.h |
|
FAssetReadInfo()
| |
|
| Name |
FAssetReadInfo |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/Misc/AssetReadLogger.h |
| Include Path |
#include "Misc/AssetReadLogger.h" |
FAssetReadInfo()
FAssetReadInfo(const FString &, EAssetContainerType, int32, const FString &, int64, double, const FString &)
| |
|
| Name |
FAssetReadInfo |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/Misc/AssetReadLogger.h |
| Include Path |
#include "Misc/AssetReadLogger.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/Misc/AssetReadLogger.cpp |
FAssetReadInfo
(
const FString & InAssetPath,
EAssetContainerType InContainerType,
int32 InChunkID,
const FString & InContainerName,
int64 InSize,
double InTime,
const FString & InThreadName
)