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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetBundleData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Declare constructors inline so this can be a header only class |
AssetRegistry/AssetBundleData.h |
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AssetRegistry/AssetBundleData.h |
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AssetRegistry/AssetBundleData.h |
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FAssetBundleData()
Description
Declare constructors inline so this can be a header only class
| |
|
| Name |
FAssetBundleData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path |
#include "AssetRegistry/AssetBundleData.h" |
FAssetBundleData()
FAssetBundleData(const FAssetBundleData &)
| |
|
| Name |
FAssetBundleData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path |
#include "AssetRegistry/AssetBundleData.h" |
FAssetBundleData
(
const FAssetBundleData &
)
FAssetBundleData(FAssetBundleData &&)
| |
|
| Name |
FAssetBundleData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path |
#include "AssetRegistry/AssetBundleData.h" |
FAssetBundleData
(
FAssetBundleData &&
)