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Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Rotate a vector using the inverse of a unit Quaternion (rotation in the opposite direction). |
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VectorQuaternionInverseRotateVector(VectorRegister4Float, VectorRegister4Float)
Description
Rotate a vector using the inverse of a unit Quaternion (rotation in the opposite direction).
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| Name |
VectorQuaternionInverseRotateVector |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path |
#include "Math/UnrealMathVectorCommon.h.inl" |
VectorRegister4Float VectorQuaternionInverseRotateVector
(
VectorRegister4Float Quat,
VectorRegister4Float VectorW0
)
Vector after rotation by the inverse of Quat.
Parameters
| Name |
Remarks |
| Quat |
Unit Quaternion to use for rotation. |
| VectorW0 |
Vector to rotate. W component must be zero. |
VectorQuaternionInverseRotateVector(VectorRegister4Double, VectorRegister4Double)
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| Name |
VectorQuaternionInverseRotateVector |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path |
#include "Math/UnrealMathVectorCommon.h.inl" |
VectorRegister4Double VectorQuaternionInverseRotateVector
(
VectorRegister4Double Quat,
VectorRegister4Double VectorW0
)