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Description
= a & b
| Name | VectorIntAnd |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Int VectorIntAnd
(
const VectorRegister4Int & A,
const VectorRegister4Int & B
)