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Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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A and B are quaternions. The result is A + (|A.B| >= 0 ? 1 : -1) * B. |
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VectorAccumulateQuaternionShortestPath(VectorRegister4Float, VectorRegister4Float)
Description
A and B are quaternions. The result is A + (|A.B| >= 0 ? 1 : -1) * B.
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| Name |
VectorAccumulateQuaternionShortestPath |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path |
#include "Math/UnrealMathVectorCommon.h.inl" |
VectorRegister4Float VectorAccumulateQuaternionShortestPath
(
VectorRegister4Float A,
VectorRegister4Float B
)
VectorAccumulateQuaternionShortestPath(VectorRegister4Double, VectorRegister4Double)
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| Name |
VectorAccumulateQuaternionShortestPath |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path |
#include "Math/UnrealMathVectorCommon.h.inl" |
VectorRegister4Double VectorAccumulateQuaternionShortestPath
(
VectorRegister4Double A,
VectorRegister4Double B
)