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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::Delegates::Private::IsUObjectPtr
(
const volatile UObjectBase* |
Delegates/DelegateInstancesImpl.h | ||
bool UE::Delegates::Private::IsUObjectPtr
(
... |
Delegates/DelegateInstancesImpl.h |
UE::Delegates::Private::IsUObjectPtr(const volatile UObjectBase *)
| Name | UE::Delegates::Private::IsUObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h |
| Include Path | #include "Delegates/DelegateInstancesImpl.h" |
namespace UE
{
namespace Delegates
{
namespace Private
{
bool UE::Delegates::Private::IsUObjectPtr
(
const volatile UObjectBase *
)
}
}
}
UE::Delegates::Private::IsUObjectPtr(...)
| Name | UE::Delegates::Private::IsUObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h |
| Include Path | #include "Delegates/DelegateInstancesImpl.h" |
namespace UE
{
namespace Delegates
{
namespace Private
{
bool UE::Delegates::Private::IsUObjectPtr
(
...
)
}
}
}