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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
decltype(+std::declval< FunctorType >()) UE::Core::Private::Function::ResolveFuncPtrTypeIfPossible
(
FunctorType&&, |
Templates/Function.h | ||
FunctorType && UE::Core::Private::Function::ResolveFuncPtrTypeIfPossible
(
FunctorType&&, |
Templates/Function.h |
UE::Core::Private::Function::ResolveFuncPtrTypeIfPossible(FunctorType &&, int)
| Name | UE::Core::Private::Function::ResolveFuncPtrTypeIfPossible |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Templates/Function.h |
| Include Path | #include "Templates/Function.h" |
namespace UE
{
namespace Core
{
namespace Private
{
namespace Function
{
template<typename FunctorType>
decltype(+std::declval< FunctorType >()) UE::Core::Private::Function::ResolveFuncPtrTypeIfPossible
(
FunctorType &&,
int
)
}
}
}
}
UE::Core::Private::Function::ResolveFuncPtrTypeIfPossible(FunctorType &&, ...)
| Name | UE::Core::Private::Function::ResolveFuncPtrTypeIfPossible |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Templates/Function.h |
| Include Path | #include "Templates/Function.h" |
namespace UE
{
namespace Core
{
namespace Private
{
namespace Function
{
template<typename FunctorType>
FunctorType && UE::Core::Private::Function::ResolveFuncPtrTypeIfPossible
(
FunctorType &&,
...
)
}
}
}
}