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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TDelegateRegistration_InRetValTy-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindUObject
(
UserClass* InUserObject, |
Binds a UObject-based member function delegate. | ||
void BindUObject
(
const UserClass* InUserObject, |
|||
void BindUObject
(
TObjectPtr< UserClass > InUserObject, |
|||
void BindUObject
(
TObjectPtr< UserClass > InUserObject, |
BindUObject(UserClass *, typename TMemFunPtrType< false, UserClass, RetValType(ParamTypes..., std::decay_t< VarTypes >...)>::Type, VarTypes &&...)
Description
Binds a UObject-based member function delegate.
UObject delegates keep a weak reference to your object. You can use ExecuteIfBound() to call them.
| Name | BindUObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl |
| Include Path | #include "Delegates/DelegateSignatureImpl.inl" |
template<typename UserClass, typename... VarTypes>
void BindUObject
(
UserClass * InUserObject,
typename TMemFunPtrType < false, UserClass, RetValType>::Type InFunc,
VarTypes &&... Vars
)
BindUObject(const UserClass *, typename TMemFunPtrType< true, UserClass, RetValType(ParamTypes..., std::decay_t< VarTypes >...)>::Type, VarTypes &&...)
| Name | BindUObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl |
| Include Path | #include "Delegates/DelegateSignatureImpl.inl" |
template<typename UserClass, typename... VarTypes>
void BindUObject
(
const UserClass * InUserObject,
typename TMemFunPtrType < true, UserClass, RetValType>::Type InFunc,
VarTypes &&... Vars
)
BindUObject(TObjectPtr< UserClass >, typename TMemFunPtrType< false, UserClass, RetValType(ParamTypes..., std::decay_t< VarTypes >...)>::Type, VarTypes &&...)
| Name | BindUObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl |
| Include Path | #include "Delegates/DelegateSignatureImpl.inl" |
template<typename UserClass, typename... VarTypes>
void BindUObject
(
TObjectPtr < UserClass > InUserObject,
typename TMemFunPtrType < false, UserClass, RetValType>::Type InFunc,
VarTypes &&... Vars
)
BindUObject(TObjectPtr< UserClass >, typename TMemFunPtrType< true, UserClass, RetValType(ParamTypes..., std::decay_t< VarTypes >...)>::Type, VarTypes &&...)
| Name | BindUObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl |
| Include Path | #include "Delegates/DelegateSignatureImpl.inl" |
template<typename UserClass, typename... VarTypes>
void BindUObject
(
TObjectPtr < UserClass > InUserObject,
typename TMemFunPtrType < true, UserClass, RetValType>::Type InFunc,
VarTypes &&... Vars
)