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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TDelegateRegistration_InRetValTy-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindUFunction
(
UObjectTemplate* InUserObject, |
Binds a UFunction-based member function delegate. | ||
void BindUFunction
(
TObjectPtr< UObjectTemplate > InUserObject, |
BindUFunction(UObjectTemplate *, const FName &, VarTypes &&...)
Description
Binds a UFunction-based member function delegate.
UFunction delegates keep a weak reference to your object. You can use ExecuteIfBound() to call them.
| Name | BindUFunction |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl |
| Include Path | #include "Delegates/DelegateSignatureImpl.inl" |
template<typename UObjectTemplate, typename... VarTypes>
void BindUFunction
(
UObjectTemplate * InUserObject,
const FName & InFunctionName,
VarTypes &&... Vars
)
BindUFunction(TObjectPtr< UObjectTemplate >, const FName &, VarTypes &&...)
| Name | BindUFunction |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl |
| Include Path | #include "Delegates/DelegateSignatureImpl.inl" |
template<typename UObjectTemplate, typename... VarTypes>
void BindUFunction
(
TObjectPtr < UObjectTemplate > InUserObject,
const FName & InFunctionName,
VarTypes &&... Vars
)