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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TDelegateRegistration_InRetValTy-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindRaw
(
UserClass* InUserObject, |
Binds a raw C++ pointer delegate. | ||
void BindRaw
(
const UserClass* InUserObject, |
BindRaw(UserClass *, typename TMemFunPtrType< false, UserClass, RetValType(ParamTypes..., std::decay_t< VarTypes >...)>::Type, VarTypes &&...)
Description
Binds a raw C++ pointer delegate.
Raw pointer doesn't use any sort of reference, so may be unsafe to call if the object was deleted out from underneath your delegate. Be careful when calling Execute()!
| Name | BindRaw |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl |
| Include Path | #include "Delegates/DelegateSignatureImpl.inl" |
template<typename UserClass, typename... VarTypes>
void BindRaw
(
UserClass * InUserObject,
typename TMemFunPtrType < false, UserClass, RetValType>::Type InFunc,
VarTypes &&... Vars
)
BindRaw(const UserClass *, typename TMemFunPtrType< true, UserClass, RetValType(ParamTypes..., std::decay_t< VarTypes >...)>::Type, VarTypes &&...)
| Name | BindRaw |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl |
| Include Path | #include "Delegates/DelegateSignatureImpl.inl" |
template<typename UserClass, typename... VarTypes>
void BindRaw
(
const UserClass * InUserObject,
typename TMemFunPtrType < true, UserClass, RetValType>::Type InFunc,
VarTypes &&... Vars
)