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This class is just here to hide some variables away because we don't want to become too close friends with the FScheduler
Name
FTaskBase
Type
class
Header File
/Engine/Source/Runtime/Core/Public/Async/Fundamental/Task.h
Include Path
#include "Async/Fundamental/Task.h"
Syntax
class FTaskBase
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Inheritance Hierarchy
Derived Classes
FTaskBase derived class hierarchy
Constructors
Name
Remarks
Include Path
Unreal Specifiers
Async/Fundamental/Task.h
Async/Fundamental/Task.h
Async/Fundamental/Task.h
Classes
Typedefs
Name
Type
Remarks
Include Path
FTaskDelegate
TTaskDelegate < FTask *(bool), 64 - sizeof(FPackedData) - sizeof(void *)>
Async/Fundamental/Task.h
Variables
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
PackedData
FPackedDataAtomic
Async/Fundamental/Task.h
Runnable
FTaskDelegate
Async/Fundamental/Task.h
UserData
void *
Async/Fundamental/Task.h
Operators
Name
Remarks
Include Path
Unreal Specifiers
Async/Fundamental/Task.h
Async/Fundamental/Task.h