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To use FSwapChange you must implement Execute(). This function must do two things: 1) apply the change to the given UObject 2) return a new FSwapChange that does the "opposite" action
| Name | FSwapChange |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/Change.h |
| Include Path | #include "Misc/Change.h" |
Syntax
class FSwapChange : public FChange
Inheritance Hierarchy
- FChange → FSwapChange