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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FStructuredArchiveChildReader
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Serialization/StructuredArchiveChildReader.h |
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Non-copyable. |
Serialization/StructuredArchiveChildReader.h |
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Serialization/StructuredArchiveChildReader.h |
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FStructuredArchiveChildReader(FStructuredArchiveSlot)
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| Name |
FStructuredArchiveChildReader |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveChildReader.h |
| Include Path |
#include "Serialization/StructuredArchiveChildReader.h" |
| Source |
/Engine/Source/Runtime/Core/Private/Serialization/StructuredArchiveChildReader.cpp |
FStructuredArchiveChildReader
(
FStructuredArchiveSlot InSlot
)
FStructuredArchiveChildReader(FStructuredArchiveChildReader &&)
Description
Non-copyable.
| |
|
| Name |
FStructuredArchiveChildReader |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveChildReader.h |
| Include Path |
#include "Serialization/StructuredArchiveChildReader.h" |
FStructuredArchiveChildReader
(
FStructuredArchiveChildReader &&
)
FStructuredArchiveChildReader(const FStructuredArchiveChildReader &)
| |
|
| Name |
FStructuredArchiveChildReader |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveChildReader.h |
| Include Path |
#include "Serialization/StructuredArchiveChildReader.h" |
FStructuredArchiveChildReader
(
const FStructuredArchiveChildReader &
)