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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FQueuedThreadPoolWrapper > API/Runtime/Core/FQueuedThreadPoolWrapper/FScheduledWork
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Misc/QueuedThreadPoolWrapper.h |
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Misc/QueuedThreadPoolWrapper.h |
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Misc/QueuedThreadPoolWrapper.h |
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FScheduledWork()
| |
|
| Name |
FScheduledWork |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Misc/QueuedThreadPoolWrapper.h |
| Include Path |
#include "Misc/QueuedThreadPoolWrapper.h" |
| Source |
/Engine/Source/Runtime/Core/Private/Misc/QueuedThreadPoolWrapper.cpp |
FScheduledWork()
FScheduledWork(const FScheduledWork &)
| |
|
| Name |
FScheduledWork |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Misc/QueuedThreadPoolWrapper.h |
| Include Path |
#include "Misc/QueuedThreadPoolWrapper.h" |
FScheduledWork
(
const FScheduledWork &
)
FScheduledWork(const FScheduledWork &&)
| |
|
| Name |
FScheduledWork |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Misc/QueuedThreadPoolWrapper.h |
| Include Path |
#include "Misc/QueuedThreadPoolWrapper.h" |
FScheduledWork
(
const FScheduledWork &&
)