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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FMallocBinnedGPU
| Name | FFreeBlockList |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/HAL/MallocBinnedGPU.h |
| Include Path | #include "HAL/MallocBinnedGPU.h" |
Syntax
struct FFreeBlockList
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FullBundle | FBundle | HAL/MallocBinnedGPU.h | ||
| PartialBundle | FBundle | HAL/MallocBinnedGPU.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanPushToFront
(
uint32 InPoolIndex, |
HAL/MallocBinnedGPU.h | ||
bool ObtainPartial
(
FArenaParams& LocalArenaParams, |
HAL/MallocBinnedGPU.h | ||
FBundleNode * PopBundles
(
uint32 InPoolIndex |
HAL/MallocBinnedGPU.h | ||
void * PopFromFront
(
FMallocBinnedGPU& Allocator, |
HAL/MallocBinnedGPU.h | ||
bool PushToFront
(
FMallocBinnedGPU& Allocator, |
Return true if we actually pushed it | HAL/MallocBinnedGPU.h | |
FBundleNode * RecyleFull
(
FArenaParams& LocalArenaParams, |
Tries to recycle the full bundle, if that fails, it is returned for freeing | HAL/MallocBinnedGPU.h |