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FSequentialConstraintsEvaluator provides a sequential constraint evaluation scheme, ensuring that parents are marked for evaluation only if necessary. NOTE: this scheme is only effective if UseFastEvaluation() is true.
| Name | FSequentialConstraintsEvaluator |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsEvaluation.h |
| Include Path | #include "ConstraintsEvaluation.h" |
Syntax
struct FSequentialConstraintsEvaluator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSequentialConstraintsEvaluator
(
USceneComponent* InInitialComponent |
ConstraintsEvaluation.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LastMarkedForEvaluation | USceneComponent * | ConstraintsEvaluation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DoEvaluate
(
UTickableConstraint* InConstraint, |
ConstraintsEvaluation.h |